
Last week I made my maiden Blog on Mobitopia, a loose collective of cool minds from the mobile world. You can read it here. [I've also pasted it in at the bottom of this article, for my future reference.]
The subject I was addressing was why MMS still isn't taking off. And today, as if it were needed, even more evidence comes out.
The Inquirer reports (via Textually) on a survey conducted by Continental Research. It makes grim reading.
-- 36 per cent of cameraphone users have never sent a photo message (MMS) compared to 27 per cent in 2003.
-- Plus the average number of messages sent per month per user has dropped from 6.1 to 3.7 messages. This is against a background of 7.5 million cameraphone users against 3.5 million in 2003.
This means that in real terms the number of MMS messages sent has risen to only 27.7 million per month compared to 21.3 million.
As I said in my Mobitopia blog, part of the problem lies with education.
Only 11 per cent of handset owners regard themselves as technologically savvy while nearly one third (29 per cent) are technophobes who shy away from the latest innovations.
This is in the context that (as every technical help desk jockey knows) lay people always over-estimate their tech skills.
Hmm. They gotta do something different, as what they've done to date just isn't working.
UPDATE: In the Mobitopia blog, I made the point that the operators need to look at classic trial mechanics to get people to start using MMS - and that bundling pricing was the wrong marketing technique for trial.
Textually reports today (what would we do without it?) an article in Australian IT.
Vodafone in Oz has increased use of MMS by 1000% (admittedly a very small base) by allowing "their customers to send pictures over their network for free."
In other words, by using a classic trial mechanism.
A spokesperson said:
"We recognise that this is a new technology, and at 75c a message, some people may be too worried about making a mistake," she says.
"Offering free picture messaging is intended to create a comfort zone, to make PXT just a normal part of mobile phone use. "
Admittedly, this is not the most sophisticated trial mechanic in the marketing manual and it may cause problems down the line, when they attempt to start charging for an hitherto free service. But it's certainly one way of encouraging trial of a new and untested service.
Mobitopia article:
Mobitopia's latest writer - so new we haven't even sorted out his account yet - Russell Buckley of the Mobile-Weblog has contributed the following:
Textually writes about a report published by IT Analysis.
It makes grim reading and yet again highlights that MMS just isn't happening, with 99% of data revenues coming from plain old text messaging.
This isn't like WAP, over-hyped and derided on launch, but sneaks up while no one's looking to achieve mass usage - 14 billion page impressions in 2004 are now expected. MMS just isn't gaining any kind of traction.
We're told that interoperability issues were solved last Spring (appallingly and ridiculously late, but let's not harp on). Having said that, I wouldn't be remotely confident of an MMS arriving and if the message was mission critical, I'd confirm by another means too. But maybe that's quaint and old-fashioned.
You can now purchase bundles of MMS, which brings the cost down. But bundling assumes that your audience know what it's buying. In other words if a guy on the street comes up and offers me a bargain price for Hoojamas, am I going to take him up on that if I don't know what they are?
Bundling is completely the wrong marketing technique if you want to encourage trial. It's the right one to use if you already have an established base of users, who you want to encourage to use more. Trial mechanics are different kettle of fish altogether.
We also have two more core problems though:
1. OOB
Handsets must work Out Of the Box. Asking non-technical customers (99.9999% of them) to change settings on handsets is simply not realistic. And why should they change the settings if they don't even know if they want to use the Hoojamas in the first place?
The whole industry needs to get serious about this issue - retailers, operators and manufacturers. Because it's not going to get better without this basic idea being implemented.
Even if they need to do something as drastic as send someone around to everyone purchasing a new phone, it needs sorting. In reality though, there's less expensive solutions to making devices work OOB and to educate users.
2. Usability.
Sure, handsets need to be used easily - that's pretty basic. If I want to send an MMS, it needs to work intuitively and elegantly. But, actually handset interfaces are pretty good these days (generally) and that's not what I'm talking about in this context.
What I mean is that without some tools, MMS's (over and above a simple snapshot) are hard to compose, from an artistic point of view and even if you have the aptitude, they'll require much emotional and artistic investment. It's a bit like inventing a service for people to send each other jokes. It's a nice idea, but not many people can think up jokes, so you'd need to give them some material, templates and guidance.
It's the same with MMS and though we know people invest a lot in time and emotion in composing SMS, introducing images and sound into the equation makes it intimidating unless you've got an artistic bent.
As a side issue, such tools, templates and content should be provided for free by operators, at least in the short term. Instead, they provide over-priced content, which is difficult to navigate and then charge you again for sending it. It's a bit like a restaurant charging you extra to use the cutlery.
Personally, I'd also look at employing a bunch of witty creative types to create MMS's which have to chance to go "viral" - or be passed on to friends and friends of friends. We've seen this happen with email and SMS and it'll happen with MMS, given the right material. Maybe, new material can be released to the right individuals with cool credentials every week, so they can be the first to impress their mates. Far fetched? It works for these guys with email - if you can pass their cool test first.
Finally, a new problem on the horizon, as if it wasn't bad enough already. There's apparently an issue with WYSIWTG (What You Send Isn't What They Get) with handsets. So the pic you're sending isn't what your recipient actually sees. Or, the images that "networks deliver don't match the megapixel images that users think they're sending".
Oh dear. That doesn't make it any easier.
Russell Buckley